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For a free-to-play game, that’s an awful lot of revenue they’re generating. In addition to circulating tournaments like Worlds or the LCS, Riot Games is also responsible for paying player salaries, advertising, maintaining numerous servers, general overhead, and of course, the fantastic casters and employees we see on the day-to-day. Runner-up KOO Tigers went home with $250,000 in their pocket, and semi-finalists Fnatic and Origen received $150,000. However, each of the 16 teams participating in the tournament got their fair share of money. As we all know, SK Telecom T1 walked away with a hefty one million dollar prize (as well as being the world champions, of course). The cost for the 2015 World Championship prize pool was $2,130,000. There was a unique viewer count of 36 million people watching-not including viewer counts with multiple spectators or the attendees in each venue. Just a few months later, players are finding themselves in China to duke it out yet again.Ī wide shot displaying the venue in Berlin. It doesn’t take many guesses that it was quite pricey to set up four different venues in four different countries across Europe, especially in the span of just one month for one tournament. Just in case you skimmed the first two sections, that is four different countries for one championship. With events such as Worlds only getting bigger by the year, the question arises: How does Riot Games make all that money?
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It is costly to hold formal interviews, lighting, streams, and other activities off-stream in addition to holding these events in general. Currently, we are mid-season and six teams from each region (North America, Europe, Korea, China, and Taiwan) are duking it out in Shanghai, China, for the 2016 Mid-Season Invitational.Ĭounter-Logic Gaming's midlaner, Huhi, alongside the team’s support player, Aphromoo, as they are interviewed by Eefje “Sjokz” Depoortere after their surprising win against SK Telecom T1 on Day 3 of the 2016 Mid-Season Invitational.
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LEAGUE RIOT POINTS PRICE SERIES
On a more consistent basis, Riot Games hosts the League Championship Series (“LCS”) for both the North American and European regions.Įven at this very moment, players are enjoying tournaments hosted by Riot.
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As we’ve seen just a few months ago, Worlds 2015 has seen venues around Paris, London, Brussels, and finally ending in Berlin.
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It is no surprise to see League of League of Legends is topping the charts when it comes to revenue in the PC gaming world. This number has stayed at least consistent according to their blog, but it would not be a wild guess to see if those numbers have increased since then-it has been over two years since that post, after all. This information translates to “more than 27 million people play at least one game of League every day” and nearly 8 million players engaging in a match during daily peak hours ( RiotGames).
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According to the Riot Games blog, there were over 67 million players competing against each other in League of Legends every month. Even as far back as late 2013 has League of Legends seen massive growth in player base. League of Legends is currently the most-played online game in the entire world. League of Legends: A Legendarily Popular Esport Did League of Legends Really make $1.6 billion in just a year?
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